phase-7: motion, an installable app, and a capture that survives no signal
GSAP carries the counter roll-ups, the bandeja card physics, the dialog transitions and the three success moments FLOWS.md allows. Every one of them checks prefers-reduced-motion first and does nothing when it is set. boneyard and canvas-ui are not what SPEC.md's stack table says they are: on npm the names belong to two abandoned projects that do neither job. The skeletons were already ours; the two canvas spots are now sixty lines each with no dependency. DECISIONS.md records the substitution. The app installs, keeps a scan taken with no network in IndexedDB and sends it when there is one, falls back to a page that explains itself, and can push a deadline notice. Reading the log of what is queued is the source of truth, so the notice clears when the capture actually lands. The CSP now allows scripts by per-request nonce rather than by 'unsafe-inline'. That forced /offline to render per request: a prerendered page carries a build-time nonce no live policy matches, so its scripts were blocked and it never hydrated. Two crashes fixed on the way. web-push throws on a VAPID subject that is not https: or mailto:, and the code handed it APP_PUBLIC_URL, so any machine with push keys died at boot; a misconfigured optional channel now switches itself off and says why. And a subscription the push service answers 410 for is deleted rather than retried forever. Lighthouse on the production build: accessibility 100, best practices 96, SEO 100, performance 73. The performance number is not trustworthy on this machine and DECISIONS.md says why; total blocking time did fall from 17.6s to 1.7s once the hero canvas stopped drawing at full resolution every frame and the landing page stopped importing GSAP. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5
parent
4c39926483
commit
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@@ -0,0 +1,54 @@
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/**
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* Renders the app icons from one SVG so the set never drifts.
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*
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* node apps/web/scripts/generate-icons.mjs
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*
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* Chromium comes with Playwright, which the repository already has for the e2e suite, so
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* this needs no image library. The output is committed: a build must not depend on a
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* browser being installed.
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*/
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import { chromium } from '@playwright/test';
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import { mkdir, writeFile } from 'node:fs/promises';
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import { dirname, join } from 'node:path';
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import { fileURLToPath } from 'node:url';
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const PUBLIC_DIR = join(dirname(fileURLToPath(import.meta.url)), '..', 'public');
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/** Deep teal, the accent from globals.css, with the check the product is built around. */
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const svg = (size, padded) => `
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<svg xmlns="http://www.w3.org/2000/svg" width="${size}" height="${size}" viewBox="0 0 512 512">
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<rect width="512" height="512" rx="${padded ? 0 : 112}" fill="#0d6b6b"/>
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<path d="M148 268 L222 342 L364 178"
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fill="none" stroke="#ffffff" stroke-width="46"
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stroke-linecap="round" stroke-linejoin="round"
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transform="translate(256 256) scale(${padded ? 0.72 : 1}) translate(-256 -256)"/>
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</svg>`;
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const TARGETS = [
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{ file: 'icon-192.png', size: 192, padded: false },
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{ file: 'icon-512.png', size: 512, padded: false },
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// Maskable icons are cropped to a circle on Android, so the mark sits inside a safe area
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// and the background reaches every corner.
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{ file: 'icon-maskable-512.png', size: 512, padded: true },
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{ file: 'apple-touch-icon.png', size: 180, padded: true },
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];
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const browser = await chromium.launch();
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try {
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await mkdir(PUBLIC_DIR, { recursive: true });
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for (const target of TARGETS) {
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const page = await browser.newPage({
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viewport: { width: target.size, height: target.size },
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deviceScaleFactor: 1,
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});
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await page.setContent(
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`<body style="margin:0">${svg(target.size, target.padded)}</body>`,
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);
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const png = await page.screenshot({ omitBackground: true });
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await writeFile(join(PUBLIC_DIR, target.file), png);
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await page.close();
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console.log(`wrote ${target.file}`);
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}
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} finally {
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await browser.close();
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}
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