phase-7: motion, an installable app, and a capture that survives no signal
GSAP carries the counter roll-ups, the bandeja card physics, the dialog transitions and the three success moments FLOWS.md allows. Every one of them checks prefers-reduced-motion first and does nothing when it is set. boneyard and canvas-ui are not what SPEC.md's stack table says they are: on npm the names belong to two abandoned projects that do neither job. The skeletons were already ours; the two canvas spots are now sixty lines each with no dependency. DECISIONS.md records the substitution. The app installs, keeps a scan taken with no network in IndexedDB and sends it when there is one, falls back to a page that explains itself, and can push a deadline notice. Reading the log of what is queued is the source of truth, so the notice clears when the capture actually lands. The CSP now allows scripts by per-request nonce rather than by 'unsafe-inline'. That forced /offline to render per request: a prerendered page carries a build-time nonce no live policy matches, so its scripts were blocked and it never hydrated. Two crashes fixed on the way. web-push throws on a VAPID subject that is not https: or mailto:, and the code handed it APP_PUBLIC_URL, so any machine with push keys died at boot; a misconfigured optional channel now switches itself off and says why. And a subscription the push service answers 410 for is deleted rather than retried forever. Lighthouse on the production build: accessibility 100, best practices 96, SEO 100, performance 73. The performance number is not trustworthy on this machine and DECISIONS.md says why; total blocking time did fall from 17.6s to 1.7s once the hero canvas stopped drawing at full resolution every frame and the landing page stopped importing GSAP. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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