phase-7: motion, an installable app, and a capture that survives no signal
GSAP carries the counter roll-ups, the bandeja card physics, the dialog transitions and the three success moments FLOWS.md allows. Every one of them checks prefers-reduced-motion first and does nothing when it is set. boneyard and canvas-ui are not what SPEC.md's stack table says they are: on npm the names belong to two abandoned projects that do neither job. The skeletons were already ours; the two canvas spots are now sixty lines each with no dependency. DECISIONS.md records the substitution. The app installs, keeps a scan taken with no network in IndexedDB and sends it when there is one, falls back to a page that explains itself, and can push a deadline notice. Reading the log of what is queued is the source of truth, so the notice clears when the capture actually lands. The CSP now allows scripts by per-request nonce rather than by 'unsafe-inline'. That forced /offline to render per request: a prerendered page carries a build-time nonce no live policy matches, so its scripts were blocked and it never hydrated. Two crashes fixed on the way. web-push throws on a VAPID subject that is not https: or mailto:, and the code handed it APP_PUBLIC_URL, so any machine with push keys died at boot; a misconfigured optional channel now switches itself off and says why. And a subscription the push service answers 410 for is deleted rather than retried forever. Lighthouse on the production build: accessibility 100, best practices 96, SEO 100, performance 73. The performance number is not trustworthy on this machine and DECISIONS.md says why; total blocking time did fall from 17.6s to 1.7s once the hero canvas stopped drawing at full resolution every frame and the landing page stopped importing GSAP. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5
parent
4c39926483
commit
e4eb1617d1
@@ -11,6 +11,7 @@ import { Skeleton } from '@/components/ui/skeleton';
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import { Link, useRouter } from '@/i18n/navigation';
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import { useT } from '@/i18n/t';
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import { api } from '@/lib/api';
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import { enqueueCapture, listQueue, subscribeToQueue } from '@/lib/offline-queue';
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import { captureFrame, decodeQr, decodeQrFromVideo } from '@/lib/qr';
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import { cn } from '@/lib/utils';
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@@ -35,6 +36,16 @@ export function ScanScreen({ locale }: { locale: string }) {
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const [showNoQrHint, setShowNoQrHint] = useState(false);
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const [torchOn, setTorchOn] = useState(false);
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const [outcome, setOutcome] = useState<Outcome | null>(null);
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// Whether anything of this reader's is still waiting to be sent. It follows the queue
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// rather than being set once, so the notice goes away when the capture actually lands.
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const [queued, setQueued] = useState(false);
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useEffect(() => {
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const check = () => void listQueue().then((items) => setQueued(items.length > 0));
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const unsubscribe = subscribeToQueue(check);
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void Promise.resolve().then(check);
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return unsubscribe;
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}, []);
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const upload = useMutation({
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mutationFn: async (input: { file: File; qrPayload: string | null }) => {
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@@ -54,6 +65,16 @@ export function ScanScreen({ locale }: { locale: string }) {
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const submit = useCallback(
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(file: File, qrPayload: string | null) => {
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if (busy.current) return;
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/**
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* Offline, the capture is kept rather than lost (FLOWS.md B2). The chip in the shell
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* sends it the moment there is a connection, so this screen can say so and move on.
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*/
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if (!navigator.onLine) {
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void enqueueCapture(file, qrPayload);
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return;
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}
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busy.current = true;
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upload.mutate({ file, qrPayload }, { onSettled: () => (busy.current = false) });
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},
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@@ -200,6 +221,12 @@ export function ScanScreen({ locale }: { locale: string }) {
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</Card>
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) : null}
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{queued ? (
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<p role="status" className="text-center text-sm text-[var(--text-muted)]">
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{t('offline.queued')}
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</p>
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) : null}
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{upload.isError ? (
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<p role="alert" className="text-center text-sm text-overdue">
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{t('common.error.generic')}
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