Add per-event finance, event team permissions and public door sales state.

Event finance
- Finance tab on the event page: P&L summary with a revenue-to-result
  waterfall, costs and other income in one ledger, and the partner split
  with payouts. Lifecycle stepper (Selling, Adding costs, Ready to close,
  Finalized) with what is left to do; closing the books goes through a
  checklist dialog that freezes the numbers.
- Expense modal shows only the fields each calculation type needs, a live
  preview with the event's real counts, and a category suggested from the
  description. Date inputs follow the UI language.
- Global Finance page: profit per event with outliers clipped and labelled,
  and a "Ready to close" list of past events whose books are still open.
- Calculation service (integer PYG, basis points) with pinned regression
  scenarios; PYG formatting centralised in lib/money with locale-aware
  separators.

Event team permissions
- Per-event members with role presets and requireEventPermission; the
  header stat "Confirmed" is relabelled "Not checked in yet", which is
  what it counts.

Public sales state
- One sales state (online, door, sold out, ended, external, cancelled) for
  the event page, listings and JSON-LD, with the door price and tenders
  shown only while people can still pay at the door.

Frontend unit tests run with vitest (npm test in frontend/).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Michilis
2026-10-03 03:11:46 +00:00
co-authored by Claude Opus 5.5
parent b51c1360e2
commit e203fb6c74
80 changed files with 11326 additions and 971 deletions
@@ -0,0 +1,58 @@
'use client';
import { useEffect, useRef, useState } from 'react';
import { MagnifyingGlassIcon } from '@heroicons/react/24/outline';
import { inputClass } from './ui';
export interface UserHit { id: string; name: string; email: string; role: string }
/** Debounced search box with a result list; `search` decides who is eligible. */
export function UserSearch({ search, onPick, placeholder, noResults }: {
search: (q: string) => Promise<{ users: UserHit[] }>;
onPick: (u: UserHit) => void;
placeholder: string;
noResults: string;
}) {
const [q, setQ] = useState('');
const [hits, setHits] = useState<UserHit[]>([]);
const [searched, setSearched] = useState(false);
const seq = useRef(0);
useEffect(() => {
const term = q.trim();
if (term.length < 2) { setHits([]); setSearched(false); return; }
const mine = ++seq.current;
const timer = setTimeout(() => {
search(term)
.then((res) => { if (mine === seq.current) { setHits(res.users); setSearched(true); } })
.catch(() => { if (mine === seq.current) { setHits([]); setSearched(true); } });
}, 250);
return () => clearTimeout(timer);
}, [q, search]);
return (
<div>
<div className="relative">
<MagnifyingGlassIcon className="w-4 h-4 text-gray-400 absolute left-3 top-1/2 -translate-y-1/2" />
<input className={`${inputClass} pl-9`} value={q} onChange={(e) => setQ(e.target.value)} placeholder={placeholder} />
</div>
{hits.length > 0 && (
<ul className="mt-1 border border-gray-100 rounded-btn divide-y divide-gray-100 max-h-56 overflow-y-auto">
{hits.map((u) => (
<li key={u.id}>
<button
type="button"
onClick={() => { onPick(u); setQ(''); setHits([]); setSearched(false); }}
className="w-full text-left px-3 py-2 hover:bg-gray-50 min-h-[44px]"
>
<p className="text-sm font-medium truncate">{u.name}</p>
<p className="text-xs text-gray-500 truncate">{u.email} · {u.role}</p>
</button>
</li>
))}
</ul>
)}
{searched && hits.length === 0 && <p className="text-xs text-gray-400 mt-1">{noResults}</p>}
</div>
);
}